

Expand the Origin folder in the browser then click XZ plane. Now we will create a box and use the pull command to make the box conform to the imported mesh body.Ĭlick Create > Box. This mesh body contains a lot of triangles and converting this body to a T-Spline body would result in too many faces to manage. Click Modify > Convert.Ĭhange the Selection Filter to Mesh Body then select the mesh you imported and click OK.Ī warning is displayed. You will see that this would create too many faces to manage so we will cancel the operation. Rotate or click the ViewCube to approximate this view.įirst we will try to convert the mesh to a T-Spline body. The imported geometry is a 3D scan of a rough clay model of a computer mouse. Verify that millimeter is selected then click OK in the Insert Mesh dialog box. Browse to the location where you download the files attached to this post and select mouse CP.stl. Use the Sculpt workspace to create organic shapes.Ĭlick Insert > Insert Mesh. This adds a form operation to the timeline and enables the Sculpt workspace. This works well when you want the ability to edit operations and have those changes affect other operations in the design.Ĭlick Create > Create Form. This will capture the history of operations you perform on the design. Select Capture Design History if prompted. That gives us a body we can edit in Fusion.Ĭlick File > New Design. Fusion cannot modify mesh data so we will create a T-Spline body around the mesh. We will import an STL file and use that data to create editable data. Mesh data from a 3D scan or downloaded from a website can be imported and used in Fusion. The changes we made are saved to a new version of the Fusion design. Drag the manipulator or enter 20 mm in the Z Direction field.Ĭlick the Save button then add a description. Change the Object to Faces and select the two holes shown. Drag the manipulator or enter 10 mm in the Distance field.Ĭlick Modify > Move. Change to the model workspace.Ĭlick Modify > Press Pull then select the two holes shown. We want to use commands in the Model workspace because this is a solid body. We will make some modifications to the imported model. Design history is not required for the small changes we will make to this design. If you would like to capture history, right-click on the Cylinder Base node in the browser and then select Capture Design History. Direct modeling is excellent for making minor changes to imported geometry. This means that the history of the operations performed is not captured. Imported models are created as direct models.
